// Cascading Popup Menus v5.2 - Single Frame Menu example script.// 'horizontal Bar' style: menu items that use this ItemStyle are 40px wide, have 10px gaps// between them, no popout indicator (the ">" in some menus) or popout indicator position,// 0px padding of the text within items, #336699 background colour, a hover colour of #6699CC,// 'highText' is the stylesheet class used for the menu text both normally and when highlighted,// no border styles, 'null' means fully opaque items (set them to numbers between 0 and 100 to// enable semitranslucency), and the 'hand'/'default' cursors are used for linked/submenu items.var hBar = new ItemStyle(40, 28, '', 0, 2, '', '', 'highText', 'lowText', '', '', null, null, 'hand', 'default');// The 'sub Menu' items: these have popout indicators of "Greater Than" signs ">" 15px from their// right edge, and CSS borders. Text class also changes on mouseover.var subM = new ItemStyle(22, 0, '&gt;', -15, 3, '#915E4A', '#915E4A', 'highText', 'lowText', 'itemBorder', 'itemBorder', null, null, 'hand', 'default');// 'subBlank' is similar, but has an 'off' border the same colour as its background so it// appears borderless when dim, and 1px spacing between items to show the hover border.var subBlank = new ItemStyle(21, 0, '&gt;', -15, 3, '#915E4A', '#915E4A', 'highText', 'lowText', 'itemBorderBlank', 'itemBorder', null, null, 'hand', 'default');// Create a PopupMenu() object, and pass its own name so it can reference itself later on.// We also use a 'with' block to work with its properties and functions below.var pMenu = new PopupMenu('pMenu');with (pMenu){// Here's what the values in the next startMenu() command mean, in order://  'root': the name of this menu.//   false: orientated as a horizontal menu (true creates a vertical menu).//       7: the 'left' offset of this menu in pixels.//      73: the 'top' offset of this menu in pixels.//      17: the height of this menu (for vertical menus, this becomes the menu width).//    hBar: the ItemStyle used to give this menu colours and layout/formatting.//      '': this menu does not display within a frame (see the Frameset Example Script to do that).//   false: this menu shows submenus on mouseover. 'true' means show on click.//// Most of the items are 'sm:' items popping out submenus, except the last 'js:' JavaScript command// to pop open a new window. I've also given each item a length in pixels, overriding the ItemStyle.startMenu('root2', false, 131, 153, 32, hBar, '', false);addItem('MEET THE TEAM', 'team.html', 'parent', null, 89);addItem('FAQs', 'faqs.html', 'parent', null, 30);addItem('CONTACT US', 'contact.html', 'parent', null, 73);addItem('FEEDBACK', 'feedback.html', 'parent', null, 59);addItem('LINKS', 'links.html', 'parent', null, 49);startMenu('root', false, 131, 362, 32, hBar, '', false);addItem('CURTAINS', 'mCurtains', 'sm:', null, 60);addItem('BLINDS', 'mBlinds', 'sm:', null, 42);addItem('SHUTTERS', 'mShutters', 'sm:', null, 53);addItem('SOFT FURNISHINGS', 'mSoftfurnishings', 'sm:', null, 110);addItem('UPHOLSTERY', 'upholstery.html', 'parent', null, 72);addItem('MOTORISATION', 'motorisation.html', 'parent', null, 85);// This is a vertical menu positioned 0px across and 22px down from its trigger, and is 80px wide.// The URLs are set to # here, be sure to replace them with your path/file names or JS functions!// Also note how the types are '', indicating these links open in the current frame/window.// The last item here changes its text on mouseover (^ separates the two strings), links to my site,// and has a custom ItemStyle and length specified so it's longer than the rest.// Here's some more example menus items that address common problems. Try these if you want://// Navigate the whole current window to a page named 'file.html'://  addItem('Open File', 'file.html', '');// Open a page in a frame named "content"://  addItem('Home', '/home/index.html', 'top.content');// Run a JavaScript command to pop open a new window when clicked://  addItem('Catalog', 'window.open("/catalog.html")', 'js:');// Use a custom ItemStyle you've created://  addItem('Text', 'file.html', '', button);// Make an item 200px long, overriding the default item size://  addItem('This contains lots and lots of text', 'file.html', '', null, 200);// How to open a submenu and also load a file when clicked://  with (addItem('Text', 'file.html', '')) sm = 'menuNameHere';// Popout a submenu named 'mHelp', and give it a JavaScript click action://  with(addItem('Help', 'mHelp', 'sm:')) onclick='window.location.href="file.html"';startMenu('mCurtains', true, 55, 19, 99, subBlank, '', false);addItem('CURTAINS', 'curtains.html', 'parent');addItem('ACCESSORIES', 'mAccessories', 'sm:');startMenu('mAccessories', true, 99, 0, 99, subBlank, '', false);addItem('PELMETS', 'accessories.html', 'parent', null, 24);addItem('VALANCES', 'accessories.html#valances', 'parent', null, 24);addItem('TRACKS', 'accessories.html#tracks', 'parent', null, 24);startMenu('mBlinds', true, 47, 19, 99, subBlank, '', false);addItem('TIMBER', 'blinds.html', 'parent');addItem('ROMAN', 'blinds.html#roman', 'parent');addItem('ROLLER', 'blinds.html#roller', 'parent');addItem('HOLLAND', 'blinds.html#holland', 'parent');addItem('VENETIAN', 'blinds.html#aluminium', 'parent');addItem('VERTICAL', 'blinds.html#vertical', 'parent');addItem('PLEATED', 'blinds.html#pleated', 'parent');startMenu('mSoftfurnishings', true, 104, 19, 99, subBlank, '', false);addItem('CUSHIONS', 'soft_furnishings.html', 'parent');addItem('BEDSPREADS', 'soft_furnishings.html#bedspreads', 'parent');startMenu('mShutters', true, 51, 19, 99, subBlank, '', false);addItem('INTERIOR', 'shutters.html', 'parent');addItem('EXTERIOR', 'shutters.html#exterior', 'parent');}// ******************** MENU EFFECTS ********************//// Now you've created a basic menu object, you can add optional effects like borders and// shadows to specific menus. You can remove this section entirely if you want, the// functions called are found at the bottom of this file.// BORDER: Added to all menus in a named object using a specified ItemStyle. The syntax is://  addMenuBorder(menuObject, ItemStyle,//   opacity of border, 'border colour', border width, 'padding colour', padding width);// Opacity is a number from 0 to 100, or null for solid colour (just like the ItemStyles).addMenuBorder(pMenu, window.subBlank, null, '#000000', 1, '#FFFFFF', 0);// ANIMATION SETTING: We add this to the 'pMenu' menu object for supported browsers.// IE4/Mac and Opera 5/6 don't support clipping, and Mozilla versions prior to 1.x (such as// Netscape 6) are too slow to support it, so I'm doing some browser sniffing.// If you don't want animation, delete this entirely, and the menus will act normally.// Change the speed if you want... it's the last number, between -100 and 100, and is// defined as the percentage the animation moves each frame (defaults are 10 and 15).if ((navigator.userAgent.indexOf('rv:0.')==-1) &&    !(isOp&&!document.documentElement) && !(isIE4&&!window.external)){ pMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)'); pMenu.hideMenu = new Function('mN','menuAnim(this, mN, -15)'); // Add animation to other menu objects like this... //anotherMenu.showMenu = new Function('mN','menuAnim(this, mN, 10)'); //anotherMenu.hideMenu = new Function('mN','menuAnim(this, mN, -15)');}// ******************** FUNCTIONS CALLED BY THE EFFECTS SECTION ********************// These can be deleted if you're not using them. Alternatively, if you're using several menu// data files, you may want to move them to the "core" script file instead.// This is the "positioning from page anchors" code used by the advanced positioning expressions.page.elmPos=function(e,p){ var x=0,y=0,w=p?p:this.win; e=e?(e.substr?(isNS4?w.document.anchors[e]:getRef(e,w)):e):p; if(isNS4){if(e&&(e!=p)){x=e.x;y=e.y};if(p){x+=p.pageX;y+=p.pageY}} if (e && this.MS && navigator.platform.indexOf('Mac')>-1 && e.tagName=='A') {  e.onfocus = new Function('with(event){self.tmpX=clientX-offsetX;' +   'self.tmpY=clientY-offsetY}');  e.focus();x=tmpX;y=tmpY;e.blur() } else while(e){x+=e.offsetLeft;y+=e.offsetTop;e=e.offsetParent} return{x:x,y:y};};// Animation://// Each menu object you create by default shows and hides its menus instantaneously.// However you can override this behaviour with custom show/hide animation routines,// as we have done in the "Menu Effects" section. Feel free to edit this, or delete// this entire function if you're not using it. Basically, make functions to handle// menuObj.showAnim() and .hideAnim(), both of which are passed menu names.//// Customisers: My lyr.clip() command gets passed the parameters (x1, y1, x2, y2)// so you might want to adjust the direction etc. Oh, and I'm adding 2 to the dimensions// to be safe due to different box models in some browsers.// Another idea: add some if/thens to test for specific menu names...?function menuAnim(menuObj, menuName, dir){ // The array index of the named menu (e.g. 'mFile') in the menu object (e.g. 'pMenu'). var mD = menuObj.menu[menuName][0]; // Add timer and counter variables to the menu data structure, we'll need them. if (!mD.timer) mD.timer = 0; if (!mD.counter) mD.counter = 0; with (mD) {  // Stop any existing animation.  clearTimeout(timer);  // If the litNow() array doesn't show this menu as lit, and we're still showing it,  // force a quick hide (this stops miscellaneous timer errors).  //if (dir>0 && !menuObj.litNow[menuObj.menu[menuName][0].parentMenu]) dir = -100;  // If the layer doesn't exist (cross-frame navigation) quit.  if (!lyr || !lyr.ref) return;  // This next line is not strictly necessary, but it stops the one-in-a-hundred menu that  // shows and doesn't hide on very quick mouseovers.  if (!visNow && dir>0) dir = 0-dir;  // Show the menu if that's what we're doing.  if (dir>0) lyr.vis('visible');  // Also raise showing layers above hiding ones.  lyr.sty.zIndex = dir>0 ? mD.zIndex + 1 : 1001;  // Alpha fade in IE5.5+. Mozilla's opacity (pre-v1.7) isn't well suited as it's an inheritable  // property rather than a block-level filter, and it's slow, but uncomment and try it perhaps.  // WARNING: This looks funny if you're mixing opaque and translucent items e.g. solid menus  // with dropshadows. If you're going to use it, either disable dropshadows or set the opacity  // values for your items to numbers instead of null.  //if (isIE && window.createPopup) lyr.alpha(counter&&(counter<100) ? counter : null);  // Clip the visible area. The syntax is:   lyr.clip(left, top, right, bottom);  // As you can see in these examples, three are static at either zero or the edge of a menu item,  // and either the top or bottom is a complicated formula based on the 'counter' variable which  // counts from 0 to 100 and back again; this give a nice accelerating-sliding animation.  // Feel free to experiment with your own animations, here are some samples (use one only):  // Straightforward downwards clipping animation (default setting):  lyr.clip(0, 0, menuW+2, (menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75) );  // If you want, comment out the above line and enable this one to animate bottom-upwards:  //lyr.clip(0, (menuH+2)-(menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75), menuW+2, menuH+2);  // Another alternative: Move+clip sliding animation. Looks really cool :).  //if (!counter) mD.origY = lyr.y();  //var newY = (menuH+2)-(menuH+2)*Math.pow(Math.sin(Math.PI*counter/200),0.75);  //lyr.clip(0, newY, menuW+2, menuH+2);  //lyr.y(mD.origY - newY);  // Increment the counter and if it hasn't reached the end (counter is 0% or 100%),  // set the timer to call the animation function again in 40ms to contine the animation.  // Note that we hide the menu div on animation end in that direction.  counter += dir;  if (counter>100) { counter = 100; lyr.sty.zIndex = mD.zIndex }  else if (counter<0) { counter = 0; lyr.vis('hidden') }  else timer = setTimeout('menuAnim('+menuObj.myName+',"'+menuName+'",'+dir+')', 40); }};// Borders and Dropshadows://// Here's the menu border and dropshadow functions we call above. Edit ot delete if you're// not using them. Basically, they assign a string to pMenu.menu.menuName[0].extraHTML, which// is written to the document with the menus as they are created -- the string can contain// anything you want, really. They also adjust the menu dimensions and item positions// to suit. Dig out the Object Browser script and open up "pMenu" for more info.function addMenuBorder(mObj, iS, alpha, bordCol, bordW, backCol, backW){ // Loop through the menu array of that object, finding matching ItemStyles. for (var mN in mObj.menu) {  var mR=mObj.menu[mN], dS='<div style="position:absolute; background:';  if (mR[0].itemSty != iS) continue;  // Loop through the items in that menu, move them down and to the right a bit.  for (var mI=1; mI<mR.length; mI++)  {   mR[mI].iX += bordW+backW;   mR[mI].iY += bordW+backW;  }  // Extend the total dimensions of menu accordingly.  mW = mR[0].menuW += 2*(bordW+backW);  mH = mR[0].menuH += 2*(bordW+backW);  // Set the menu's extra content string with divs/layers underneath the items.  if (isNS4) mR[0].extraHTML += '<layer bgcolor="'+bordCol+'" left="0" top="0" width="'+mW+   '" height="'+mH+'" z-index="980"><layer bgcolor="'+backCol+'" left="'+bordW+'" top="'+   bordW+'" width="'+(mW-2*bordW)+'" height="'+(mH-2*bordW)+'" z-index="990"></layer></layer>';  else mR[0].extraHTML += dS+bordCol+'; left:0px; top:0px; width:'+mW+'px; height:'+mH+   'px; z-index:980; '+   (alpha!=null?'filter:alpha(opacity='+alpha+'); -moz-opacity:'+alpha+'%; opacity:'+(alpha/100):'')+   '">'+dS+backCol+'; left:'+bordW+'px; top:'+bordW+'px; width:'+(mW-2*bordW)+'px; height:'+   (mH-2*bordW)+'px; z-index:990"></div></div>'; }};
